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This presentation and discussion presents ‘‘Bouncecasting,’’ a seminar gaming foresight approach useful for examining ‘‘wicked problems’’ where the path to the future is uncertain and malleable and where major stakeholders may have different preferences for different futures. The approach gets its name because it goes back and forth between forecasting and backcasting, provides for give and take among different groups of stakeholders and creates and compares multiple scenarios depicting plausible futures. The presentation will begin with a description of how Bouncecasting works, leading to a brief description of four seminar games that show the evolution of the method. Led by Jim Kahan '64.